Skip to content ↓
“In the realm of computing and creative media, we empower students to harness technology and creativity, equipping them with the skills to innovate and adapt in an ever-evolving digital landscape. Through a blend of technical expertise and imaginative thinking, students learn to solve real-world problems and communicate effectively in the digital age. Our curriculum inspires resilience, collaboration, and a lifelong passion for learning, preparing students to thrive in future careers and make meaningful contributions to society.”

Our Curriculum 

In Year 7, students embark on their computing journey by exploring foundational concepts such as e-safety, understanding computer systems and networks, and Boolean logic. Practical programming begins with Edu Blocks and Scratch, introducing loops, variables, and control structures in an engaging environment. Students also gain essential IT skills, including word processing, spreadsheets, and presentations, which are integrated into real-world scenarios. The year 9 curriculum emphasizes "learning without limits" by fostering critical thinking and creativity, empowering students to apply their knowledge in varied and meaningful contexts​.

 
Year 8 builds on prior knowledge with an introduction to Python programming, focusing on variables, control structures, and lists. Students also delve into data modelling through use of spreadsheets. Modules on cybersecurity, digital graphics, and data representation encourage direct engagement with modern technologies. The curriculum highlights emerging areas like artificial intelligence and Internet of Things (IoT), reflecting the school's ethos of "learning without limits" by broadening horizons and encouraging problem-solving and innovation​.

 
Year 9 emphasizes advanced programming with Python, including operators, loops, and lists, as well as web development using HTML, CSS, and JavaScript. Students critically engage with societal impacts of IT, analysing ethical, environmental, and legal issues in technology. Practical modules such as video editing, animation with Blender, and project development culminate in creating functional digital solutions. The year 9 curriculum empowers students to collaborate, think critically, and innovate, embodying the school's vision of "learning without limits" as they prepare for future academic and career challenges​.

Computer Science

At KS4, students deepen their understanding of computing through the OCR J277 Computer Science specification, which combines theoretical knowledge with practical application. The curriculum explores key areas such as computer systems, memory and storage, networks, and cybersecurity, ensuring students grasp how modern technology functions and its impact on society. Programming skills are a central focus, with students developing proficiency in Python to solve real-world problems and create algorithms. Advanced topics include computational logic, data representation, and system software, empowering learners to think critically and analytically. Practical programming tasks and exam-style assessments prepare students for success in GCSE examinations. Guided by the ethos of "learning without limits," this course equips students with the skills and confidence to navigate and shape the digital future.

 

Think about these questions to help you identify/articulate your intent

[Heather Fearn] said that, according to Ofsted’s new framework, “good intent" has the following four features:

  • a curriculum that is ambitious for all pupils;
  • a curriculum that is coherently planned and sequenced;
  • a curriculum that is successfully adapted, designed and developed for pupils with special educational needs and/or disabilities;
  • a curriculum that is broad and balanced for all pupils.

(Article from TES 1st July 2019)

Questions for discussion

  • What are the objectives for your curriculum? What do you want pupils to be able to know and do by the time they leave? 
  • How does your curriculum plan set out the sequence and structure of how it is going to be implemented?
  • Why is it shaped the way it is? What values have guided your decisions about the curriculum you have in place? How does your curriculum reflect your school's context?
  • To what extent have you made these objectives clear? Does everybody know them?
  • How does your curriculum reflect national policy (for example, British values and PSHE)?
  • How does it cater for disadvantaged and minority groups? Make sure these pupils aren't 'shut out' of pursuing subjects they wish to study because of too sharp a focus on exam results

Core values? Attributes of our students- known and desired?

We aspire to be our best and to do our best for others

To ensure high quality outcomes for all students, irrespective of their personal circumstance.

To maintain a broad and balanced curriculum for all key stages which includes ample opportunity for stretching our students.

To overtly celebrate the successes of our alumni, creating positive role models to raise the aspirations of all students.

To create bespoke packages of intervention to ensure all students are able to strive to reach their potential.

To deliver a robust curriculum whereby an increasing number of students access the EBACC.

 

We respect ourselves and others

To teach our students to respect one another’s beliefs and opinions. To create a safe society within schools which allows all students to flourish emotionally as well as academically.

To develop students’ understanding of wider issues they or their peers may face in life.

To provide opportunities for all of students to immerse themselves in their local communities and be ambassadors for our academy we can all be proud of.

Our learning knows no limits

To constantly strive to improve the experience of everyone at Guilsborough.

To constantly review the curriculum offer for our students to ensure it continues to improve.

To respect the value of learning outside of the classroom, providing a rich range of experiences for all students.

To ensure all students follow an appropriate programme of study centred on their individual needs.

To maintain that all stakeholders are learners who strive to constantly improve.

To develop a life-long love of learning

We are global citizens ready for the 21st Century

To prepare all students for an ever changing world of work by developing the skills they need to adapt to technological advances.

To ensure we never miss an opportunity to improve the literacy and numeracy of our students.

To allow our students to experience first-hand interaction with employers throughout their time at Guilsborough.

Prompts

The Framework of our intent

Our curriculum aims are to develop…

The aim of our curriculum is to enrich students with a range of skills to be successful in life, beyond school. Students must leave us with the confidence to access a whole range of knowledge and applications.

The curriculum is designed to build challenge as student’s progress through the school, and with a view of giving students access to whichever pathway they choose to take beyond school.

Here are some of the key features you can expect from the ICT/CS department

We actively promote innovation – both in the teaching and learners thinking – and we strive to build independent learners and critical thinkers.  Computational thinking is a core tenet of most lessons, and we encourage pupils to go beyond the task to push against the limits of their knowledge.

To do this, we ensure that…

Topics are generally divided into projects. All projects aim to take students through the process of learning, developing, applying and evaluating.

Assessment is always focused on improvement. We actively encourage different pathways within our courses and the curriculum area as to ensure the needs of all learners are met.

The single aspirational point to conclude

Quite simply, we want to be known for preparing pupils for whatever the future holds and helping them learn the skills to make them life long learners.

Put simply, we believe that all pupils should be prepared with a digital foundation for the future.

“All parts should go together without forcing.  You must remember that the parts you are reassembling were disassembled by you.  Therefore, if you can’t get them together again, there must be a reason.  By all means, do not use a hammer.”
— IBM Manual, 1925

“If you think you are worth what you know, you are very wrong.  Your knowledge today does not have much value beyond a couple of years.  Your value is what you can learn and how easily you can adapt to the changes this profession brings so often.”
— Jose M. Aguilar

 

Guilsborough Academy Vision

How we embed this

We aspire to be our best and to do our best for others

 

Setting challenging work in lessons that aim to show students how to achieve their goals, and how to set newer challenging ones.

We respect ourselves and others

 

Making sure all students have a voice in the lesson and making sure that a culture of respect is embedded into the classroom.

Our learning knows no limits

 

Having open ended activities and making sure pupils know where to go to if they want to learn more about a topic after we have completed our lesson content.

We are global citizens ready for the 21st Century

 

Teach pupils how to communicate effectively with others and show pupils how IT and Computer Science skills can be used around the world.

What is Computing like at Guilsborough?

Can you let me know where you got the robots from? I want to get one to keep learning how to program it

Scratch is really good fun, I liked making my own game.

The spreadsheet work was hard, but I did learn a lot and saw what it could help me with.

Where will Computing take me past Year 11?

SIXTH FORM

We do not currently offer KS5 courses in Computing however, many courses studied in Sixth Form require the important skills learnt throughout KS3 and KS4. Find out more about which subjects you would like to study in Sixth Form and their content by visiting our Sixth Form page 

CAREERS

With the ever-changing advances in technology, ICT and computer science has many applications in careers; from careers which require knowledge of basic computing skills to those requiring more specific knowledge. Programmers are in high demand and salaries are very generous for Computer Science graduates. The logical thinking skills are highly sought after in many managerial jobs and the data handling skills are highly desired in the banking sector. Programmers in the banking sector have fantastic career opportunities.

If you are more interested in the networking side, network administration and architecture might be for you. Cyber Security professionals are also in high demand.

Please visit out Careers Guidance page for more information 

Useful resources to support learning in Computing

These resources are useful for students to help consolidate knowledge learnt in lessons and to aid revision ;

KnowItAllNinja

KnowItAllNinja is an online resource that provides a detailed explanation of each topic. Topic quizzes accompany each section are on the KnowItAllNinja website. KS4 Students have been given their individual logins for KnowItAllNinja.

Explore KnowItAllNinja by clicking here.

GCSEPod

GCSEPod is an online resource with video tutorials and quiz elements that can be assigned as online lessons and assessments. Students have been given logins and password in KS4.

Explore GCSEPod by clicking here

iDEA

iDEA is a website that aims to be the digital equivalent of the Duke of Edinburgh award. Pupils are given logins in year 7 and they can complete the online badges to earn a Bronze, Silver or Gold award over their time at Guilsborough.

 

Explore iDEA by clicking here.

 

 

Computing VLE 

The Computing VLE provides each class with a personalised set of support resources which follows the work covered in class. We encourage students to use these resources to consolidate the work they complete in lessons and to aid their revision for assessments and tests.

Explore the Computing VLE by clicking here.

Creative iMedia

At Guilsborough Academy, our Creative iMedia curriculum is designed to inspire creativity and equip students with the essential skills required for the rapidly evolving digital media industry. Students gain a blend of theoretical knowledge and hands-on practical experience, preparing them for further education and future careers in media and technology.

 

Curriculum Intent

The intent of our Creative iMedia curriculum is to:

  • Develop students’ creativity, technical skills, and confidence in producing high-quality digital media products.
  • Encourage problem-solving, critical thinking, and innovation through real-world project scenarios.
  • Provide a foundation for understanding the principles of media production, communication, and design.
  • Equip students with transferable skills such as project management, teamwork, and effective use of technology to prepare them for future opportunities.

Our Curriculum

The Creative iMedia course offers an engaging and practical approach to learning, enabling students to work on projects that replicate industry scenarios. Key areas covered include:

   Pre-Production Skills: Understanding the planning and preparation processes for media products.

   Creating Digital Graphics: Using tools to design high-quality visual content.

   Interactive Media: Developing multimedia products, such as animations or web content.

   Evaluation and Testing: Learning to refine and improve work based on feedback.

 

Where Will Creative iMedia Take Me Past Year 11?

Completing the Creative iMedia course provides a strong foundation for further study and career opportunities. Students may progress to:

   A-levels in Media Studies, Graphic Design, or IT-related subjects.

   Vocational qualifications such as Creative Media Production or Digital Marketing.

   Apprenticeships in multimedia design, web development, or advertising.

The skills developed in this course are also transferable to higher education or creative industries, making students competitive in the job market.

Find out more about which subjects you would like to study in Sixth Form and their content by visiting our Sixth Form page 

Careers

The Creative iMedia course opens doors to numerous career pathways, including:

          Graphic Designer

          Web Developer

          Digital Marketer

          Video Editor

          Multimedia Specialist

          UX/UI Designer

          Game Developer

With the increasing demand for digital media expertise, students with a background in Creative iMedia are well-placed to succeed in creative and technology-focused industries.

Useful Resources

To support their learning, students have access to the following resources:

          Adobe Creative Cloud: Industry-standard software for design and media production.

          BBC Bitesize: Comprehensive guides and tutorials for digital media topics.

          KnowItAllNinja: Interactive resources and quizzes tailored to Creative iMedia.

          GCSEPod: Video tutorials and quizzes aligned with the course content.